Playing the DLC is done via a new menu option, allowing you to carry your existing save across both games back and forth. Techland recommends that you not jump into The Following until you have a Survivor level of 12. Despite that, vanilla Dying Light is still damn good. The enemies also seem more straightforward this time around, with some seeming to spawn behind you out of nowhere, which I found odd.
This includes improved NPC models, better enemy AI, more weapons, and a new Nightmare difficulty level. It was a rather enjoyable experience because of the increased visual fidelity of the PC version and the new improvements in the Enhanced Edition. So I buckled down and replayed Dying Light on PC to reach the recommended level for The Following. While I reviewed the base game on PlayStation 4, the review code I received for the Following was for PC. I know that because I had to replay the entire first game again. I didn't think first-person parkour action would work, but Techland pulled it off, mixing together some great level design and interlocking mechanics to make a compelling title. I never played any of the previous titles from developer Techland, but the game came out of nowhere for me.